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YUV(EBU) to HWB Converter - Color Space Converter

YUV(EBU) color space introduction

Also known as the YUV(EBU) color space.There are 3 channels in total, Y,range from 0 to 1.U,range from -0.5 to 0.5.V,range from -0.5 to 0.5.
Origin: The YUV color space was designed for analog video signal transmission, separating luminance information (Y) from chrominance information (U and V) to improve the efficiency of color transmission and ensure compatibility with black and white television.
Primary Names: YUV color space, where 'Y' represents the luminance component, and 'U' and 'V' represent the chrominance components, describing the difference in color from a reference white.
Typically expressed as a triplet, for example: YUV(0.5, -0.33, 0.25) represents a color with specific luminance and chrominance.
Usage Scope: Mainly used in analog video transmission and compression. In modern applications, YUV is common in digital video encoding and broadcasting, video editing software, and image processing.
Additionally, the YUV format is very effective in color processing to reduce bandwidth requirements because it allows the resolution of chrominance components to be reduced during transmission rather than luminance components, taking advantage of the human eye's greater sensitivity to luminance over chrominance changes.

HWB color space introduction

Also known as the HWB color space.There are 3 channels in total,hue,range from 0 to 360.whiteness,range from 0 to 100.blackness,range from 0 to 100.
Origin: The HWB color space is based on the HSL and HSV models and was proposed by Alvy Ray Smith in 1996 with the aim of simplifying the color selection process.
Primary Names: HWB, representing Hue, Whiteness, and Blackness.
Typically expressed as a triplet, for example: hwb(120, 30%, 20%) represents a green hue with a blend of 30% white and 20% black.
Usage Scope: Primarily used in computer graphics for color picking, especially in web design and other applications that require intuitive color selection.
Additionally, the HWB model was designed to simplify color picking in user interfaces, making the transition from pure color to white or black more intuitive.

You might also want to convert YUV color space to these formats: