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YDbDr to CubeHelix Converter - Color Space Converter

YDbDr color space introduction

Also known as the YDbDr color space.There are 3 channels in total, Y,range from 0 to 1.Db,range from -1.333 to 1.333.Dr,range from -1.333 to 1.333.
Origin: The YDbDr color space was designed for the European SECAM color television system for color encoding in analog television broadcasting.
Primary Names: YDbDr color space, where 'Y' represents the luminance component, 'Db' and 'Dr' respectively represent the blue and red difference components.
Typically expressed as a triplet, for example: YDbDr(0.5, -0.1, 0.9) represents a color with specific luminance and chromaticity differences.
Usage Scope: Primarily used in SECAM standard color television broadcasting, which is a color video standard specific to certain countries and regions.
Additionally, compared to PAL and NTSC, SECAM uses frequency division multiplexing to separate the chrominance components, reducing cross-color interference during color image transmission.

CubeHelix color space introduction

Also known as the CubeHelix color space.There are 3 channels in total,Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.

You might also want to convert YDbDr color space to these formats: