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YDbDr to ACEScc Converter - Color Space Converter

YDbDr color space introduction

Also known as the YDbDr color space.There are 3 channels in total, Y,range from 0 to 1.Db,range from -1.333 to 1.333.Dr,range from -1.333 to 1.333.
Origin: The YDbDr color space was designed for the European SECAM color television system for color encoding in analog television broadcasting.
Primary Names: YDbDr color space, where 'Y' represents the luminance component, 'Db' and 'Dr' respectively represent the blue and red difference components.
Typically expressed as a triplet, for example: YDbDr(0.5, -0.1, 0.9) represents a color with specific luminance and chromaticity differences.
Usage Scope: Primarily used in SECAM standard color television broadcasting, which is a color video standard specific to certain countries and regions.
Additionally, compared to PAL and NTSC, SECAM uses frequency division multiplexing to separate the chrominance components, reducing cross-color interference during color image transmission.

ACEScc color space introduction

Also known as the ACEScc color space.There are 3 channels in total,Red,range from -0.35828683 to 1.4679963120447153.Green,range from -0.35828683 to 1.4679963120447153.Blue,range from -0.35828683 to 1.4679963120447153.
ACEScc is part of the ACES (Academy Color Encoding System) workflow, developed by the Academy of Motion Picture Arts and Sciences to provide a standardized color management framework for the motion picture production, post-production, and archival industries. It is specifically designed for color grading and correction processes.
ACEScc, stands for Academy Color Encoding System - Color Correction.
In the ACEScc color space, colors are represented through Red (R), Green (G), and Blue (B) channels, specifically designed for high dynamic range and wide color gamut imagery.
ACEScc is primarily used in color grading and correction for film and video, especially in professional post-production environments.
ACEScc provides film and video professionals with a unified and consistent approach to handling color, particularly when transferring and matching colors across different cameras, formats, and display devices.

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