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RGB(sRGB) to Linear Adobe® 98 RGB compatible Converter - Color Space Converter

RGB(sRGB) color space introduction

Also known as the RGB(sRGB) color space.There are 3 channels in total, red,commonly referred to as r,range from 0 to 255.green,commonly referred to as g,range from 0 to 255.blue,commonly referred to as b,range from 0 to 255.
Source: sRGB was jointly developed by Microsoft and Hewlett-Packard in 1996. Its purpose is to serve as a standard RGB color space, ensuring consistent color display across different devices and platforms.
Primary name is sRGB, also called Standard RGB, full name is Standard Red Green Blue.
Usage: sRGB is the most commonly used color space in everyday computer monitors, TVs, cameras, printers, etc. It is also the default color space for images, videos, and web pages on the internet.
Additionally, it's worth noting that sRGB has a specific gamma value (around 2.2), which results in a non-linear relationship between low and high brightness levels. This non-linearity is beneficial for human visual perception as it provides more color details in darker areas.

Linear Adobe® 98 RGB compatible color space introduction

Also known as the Linear Adobe® 98 RGB compatible color space.There are 3 channels in total,Red,range from 0 to 1.Green,range from 0 to 1.Blue,range from 0 to 1.
Linear Adobe RGB is a variant of the Adobe RGB color space, where the gamma correction typically applied in the standard Adobe RGB space is removed.
Linear Adobe RGB, also known as Adobe RGB Linear.
In the Linear Adobe RGB color space, colors are represented through Red (R), Green (G), and Blue (B) channels without gamma correction, thus providing direct linear light values.
Linear Adobe RGB is primarily used in color management and image processing applications where linear light values are more convenient for calculations.
Due to its direct representation of the physical properties of light, Linear Adobe RGB is particularly suitable for advanced image processing and color correction tasks, such as HDR image processing and 3D rendering.

You might also want to convert RGB color space to these formats: