Share:

UVW(cieuvw,cie1964) to CubeHelix Converter - Color Space Converter

UVW(cieuvw,cie1964) color space introduction

Also known as the UVW(cieuvw,cie1964) color space.There are 3 channels in total, U,range from -134 to 224.V,range from -140 to 122.W,range from 0 to 100.
Developed by the CIE in 1964 as an improvement over the CIE 1960 UCS for better perceptual uniformity across different hues and lightness levels.
It is known as the CIE 1964 (U^*, V^*, W^*) color space, and commonly abbreviated as CIE UVW.
The color in the CIE UVW space is represented by three coordinates: (U^*), (V^*), and (W^*). These are calculated from the XYZ coordinates with a series of transformations intended to achieve a more uniform color space, taking into account the luminance factor.
The CIE UVW color space is used in specialized applications that require a uniform measure of color differences, such as in colorimetry research and the development of color standards.
The CIE UVW color space is less commonly used in practical applications today, having been largely replaced by more advanced color spaces like CIELAB and CIELUV, which offer better perceptual uniformity.

CubeHelix color space introduction

Also known as the CubeHelix color space.There are 3 channels in total,Hue,commonly referred to as h,range from 0 to 360.Saturation,commonly referred to as s,range from 0 to 4.614.Lightness,commonly referred to as l,range from 0 to 1.
The CubeHelix color space was designed by Dave Green to create gradients that are visually uniform in both color and greyscale.
Known as the CubeHelix color space.
A color gradient is created by defining a starting hue and number of rotations while controlling changes in brightness and saturation to ensure visual consistency when converted to greyscale.
CubeHelix is particularly suited for scientific visualization, especially when images need to be converted to greyscale for printing or viewing by individuals with color vision deficiencies.
The advantage of CubeHelix lies in its ability to produce gradients that are continuous and uniform in both color and brightness, avoiding the jumps in brightness or color distortions often encountered in other color spaces.

You might also want to convert UVW color space to these formats: