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HSL to YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) Converter - Color Space Converter

HSL color space introduction

Also known as the HSL color space.There are 3 channels in total, hue,range from 0 to 360.saturation,range from 0 to 100.lightness,range from 0 to 100.
Origin: HSL stands for Hue, Saturation, and Lightness. It provides an intuitive way to describe colors, aligning closely with how we typically discuss color properties such as hue, saturation, and lightness.
Primary Name: HSL, which includes three color channels: H (Hue), S (Saturation), and L (Lightness).
It's usually represented as a triplet, for instance: hsl(120, 100%, 50%) indicates a pure green color with 100% saturation and 50% lightness.
Usage: HSL is used in computer graphics, image editing, and style design, especially in scenarios where there's a need for intuitive color property adjustments. In CSS, HSL is also used as one of the methods to define colors.
Additionally, it's worth noting that HSL has clear conversion formulas with RGB. While RGB is a commonly used color model in modern display technology, adjusting colors directly in RGB may not be as intuitive as in the HSL space. HSL is similar to HSV (Hue, Saturation, Value), but they differ slightly in how they describe color brightness or luminance.

YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) color space introduction

Also known as the YPbPr(Y/PB/PR,YPRPB,PRPBY,PBPRY,Y/Pb/Pr,YPrPb,PrPbY,PbPrY,Y/R-Y/B-Y,Y(R-Y)(B-Y),R-Y,B-Y) color space.There are 3 channels in total,Y,range from 0 to 1.Pb,range from -0.5 to 0.5.Pr,range from -0.5 to 0.5.
Origin: The YPbPr color space originates from analog television broadcasting and component video technology, designed to be compatible with black-and-white television while efficiently transmitting color information.
Primary Names: YPbPr color space, where 'Y' is for luminance, 'Pb' stands for the blue difference component, and 'Pr' represents the red difference component.
YPbPr is typically expressed as three separate signals, for example: YPbPr(0.6, 0.2, 0.15) representing specific luminance and color differences.
Usage Scope: It's primarily used for analog television signals and connecting devices such as DVD players, video game consoles, and home theater systems to TVs.
Additionally, YPbPr is designed to separate the luminance (Y) from the color information (Pb and Pr), which is beneficial for black-and-white displays and synchronization in analog transmission.

You might also want to convert HSL color space to these formats: