Share:

YcCbcCrc to HSLuv(HuSL) Converter - Color Space Converter

YcCbcCrc color space introduction

Also known as the YcCbcCrc color space.There are 3 channels in total, Yc,range from 0 to 1.Cbc,range from -0.5 to 0.5.Crc,range from -0.5 to 0.5.
The YcCbcCrc color space is based on the traditional YCbCr color space, optimized for chrominance components of High Definition Television (HDTV) signals to accommodate video signals of different resolutions during transmission and processing.
YcCbcCrc uses a component representation method similar to YCbCr, usually including a luminance component Yc and two chrominance components Cbc and Crc. The difference lies in the scaling factors for Cbc and Crc, which are adjusted according to different HDTV standards. In 8-bit video signals, the range of values for Yc, Cbc, and Crc may vary depending on the standard.
This color space is primarily used in professional video production and editing, excelling in video compression and broadcast transmission, especially when dealing with high-definition video signals.
YcCbcCrc adapts to higher resolution video signals with different scaling and offset compared to standard YCbCr. This can improve the representation of chrominance signals, particularly during color conversion and color grading processes.

HSLuv(HuSL) color space introduction

Also known as the HSLuv(HuSL) color space.There are 3 channels in total,hue,range from 0 to 360.saturation,range from 0 to 100.lightness,range from 0 to 100.
HSLuv is a human-friendly alternative to the CIELUV color space, designed to provide a more perceptually uniform color mapping while retaining the convenience of the HSL representation.
Known as the HSLuv color space.
Colors are represented by three parameters: hue (H), saturation (S), and lightness (L), attempting to maintain perceptual uniformity of saturation across the hue circle.
HSLuv is commonly used in fields requiring intuitive color selection and perceptual uniformity, such as user interface design and artistic creation.
HSLuv adjusts the hue circle of HSL to achieve the goal of maintaining color perceptual uniformity across different levels of lightness.

You might also want to convert YcCbcCrc color space to these formats: